I have an object.

I know the mass.

I know the initial velocity.

The environment it is in is frictionless.

The object emits thrust like a rocket from behind itself, but loses no mass.

The force of the thrust is constant, but user defined.

The object is under a constant, but user-defined rotation.

I am trying to find a formula to predict the location of the object, knowing how long it has been under constant rotation and thrust.

The goal is to have the game plot the trajectory as a line so the user knows the probable outcome of their movement orders. Any help or guidance as to where I could find this is greatly appreciated.

Thank you for your time.