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May 12th, 2017, 05:47 PM   #1
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Can a worm hole be mathematically simulated?

I am wondering if it's possible to simulate a wormhole in a computer simulation like one of bugman's physics simulations. I am trying to create a wormhole when two fields interact in a specific way. I just don't know if it's possible mathematically.
I'm not asking how, just if it's possible. Possible to create a wormhole based off of some interaction. And if there is a way to apply some type of deeper gravity that guided the wormhole based on some type of natural guiding property.
I can butcher it with pure if statements, but I am hoping I wont have to.

I'm doing my best not to antagonize. I'm not working on this now. This stuff comes in 2.0.
I really just want to know. It's keeping me going.
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May 12th, 2017, 06:53 PM   #2
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You're not simming anything. You're writing a game that has a pseudo-physics engine.

It's your engine. Do whatever you like.
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May 12th, 2017, 06:59 PM   #3
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I found something even better than simulating a wormhole.

You can actually simulate a worm

Now here is the really cool thing. The worm simulation is an open source software project. "Building the first digital life form. Open source."

These are wonderful times we live in. You couldn't used to be able to do stuff like this.
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May 12th, 2017, 08:47 PM   #4
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Quote:
Originally Posted by Maschke View Post
I found something even better than simulating a wormhole.

You can actually simulate a worm

Now here is the really cool thing. The worm simulation is an open source software project. "Building the first digital life form. Open source."

These are wonderful times we live in. You couldn't used to be able to do stuff like this.
Believe it or not, this involves the same goals of that technology.

I know I can "do whatever I like" but is it possible to conserve energy in an algebraically smooth simulation where you "detect" mathematically where events happen and then pull space to that event? It's even more complex than just that. How do you mathematically associate two places and have one respond to the other? AND conserver energy.
I just need an expert in "smooth" simulations, like bugman, to tell me if it's possible. I just don't know applied math well enough to understand.
I got in contact with him, but he doesn't reply a whole lot.
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May 12th, 2017, 08:57 PM   #5
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Originally Posted by InkSprite View Post
How do you mathematically associate two places and have one respond to the other? AND conserver energy.
Is this like differential equations? I don't know if this is the kind of thing you mean but let me toss this out.

Say you have a predator and their prey living in a closed ecosystem. Hungry foxes and cute bunnies for example. At the start of the experiment the populations are in balance. Now naturally the foxes eat a lot of the bunnies and the foxes think life is good. But after a while there aren't so many bunnies around (because they all got eaten) and the foxes can't get enough to eat so the foxes begin to die out. Now as the fox population reduces, the bunnies come back till the populations are equal again and the cycle begins anew.

There are differential equations that model this situation. https://en.wikipedia.org/wiki/Lotka%...erra_equations

Is this the kind of thing you mean? Any time there are systems with components interacting in real time continuously so that it seems impossible to figure out, differential equations are the answer. Differential equations basically describe life and the universe.

Last edited by Maschke; May 12th, 2017 at 09:00 PM.
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May 13th, 2017, 01:11 AM   #6
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Originally Posted by Maschke View Post

These are wonderful times we live in. You couldn't used to be able to do stuff like this.
Fluid simulations are really nice too, if you haven't already checked some of that footage out.
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May 13th, 2017, 01:12 AM   #7
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Originally Posted by InkSprite View Post
Believe it or not, this involves the same goals of that technology.

I know I can "do whatever I like" but is it possible to conserve energy in an algebraically smooth simulation where you "detect" mathematically where events happen and then pull space to that event? It's even more complex than just that. How do you mathematically associate two places and have one respond to the other? AND conserver energy.
I just need an expert in "smooth" simulations, like bugman, to tell me if it's possible. I just don't know applied math well enough to understand.
I got in contact with him, but he doesn't reply a whole lot.
Look into Lennard-Jones potential simulations. And spend a couple months learning how to use LAMMPS Molecular Dynamics Simulator.
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