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July 25th, 2013, 12:03 AM   #1
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Event Horizon is Soliton Wave Gravity moves through itself

Soliton wave, like in the WaveSim Java code (search for it, edit, play with on screen like I did, making shapes for it to wave over and split), which is "integrating the Schrodinger wave equation" in 1 dimension.

Gravity moves at the speed of light, but that's not the whole story. It moves on a geodesic, which is bent by other gravity, so it eventually has less and less paths which go away from itself, from a black hole, because all random paths tend toward it a little (far away) and at it infinitely (soliton event horizon zero dimensional).

Every soliton wave is 0 dimensional. It has no degrees of freedom.

E = M C^2 / squareRoot(1 - (Velocity/C)^2) does not apply at event horizons because they are 0 dimensional, and Velocity/C is a vector in as many dimensions as there are particles (waves of integer frequency) whose gravity is felt here.

The derivative of e^x is e^x. For the same reason, the derivative of event horizon is itself. An event horizon is a timeless wave whose frequency is not a number as we understand it but a network of Amount Of Dimension (aod) as I've written about before.

Amount Of Dimension defined here: "How to calculate number of dimensions using only dot product "

If I'm right, then aod is another view of the Nonlinear Schrodinger Equation, which I do not completely understand, but I do know its soliton waves flowing through soliton waves recursively and continuously, and that mass is an unbalance from an infinite dimensional bell curve (an infinity-1 dimensional hypersphere at each radius), and as Heisenberg Uncertainty describes, if you're more certain of any entanglement (any relationship like conditional probability Bayes Rule at angles) then you must be proportionally less certain of the rest of the universe in some combination.

If you cache a linear interpolated approximation of the integral of bell curve, then a hypersphere surface can be mapped onto a hypercube evenly spread out.

The periodic table is the remainder of subtracting from the heat death infinitely balanced bell curve spread evenly from all angles and cancelling out to zero. Its quantum harmonic oscillators of those number of wave parts, as we know from the pauli exclusion numbers listing the electron orbitals. The periodic table by valence (-2?) 2 -8 8 -18 18 -32 32 (4*radius^2 per level).

But what to do with it in a way people can understand and build on as a common Internet space, games, science, exploration of the unknown? Strangely, it doesn't help me to know this because I'd need a grid of quantum computers to run it and statistical software to hook into the Internet, and nobody would know what any of it means. But I'll find some simple way to explain it as an open source game with flowing patterns of color and high dimensional shapes, like 3 black holes called red green and blue which pull on all the screen pixels, but that's not exactly what I need. Its really bizarre what you can do that we have no words for, but I want to build something simulated only at first before we go exploring the vacuum with buckyball transistors or whatever. Theres some useful AI statistics in here somewhere, a hypersphere with bits all over its surface.
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July 25th, 2013, 06:46 AM   #2
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Re: Event Horizon is Soliton Wave Gravity moves through itse

fourier transform is derived from aod (Amount Of Dimension, linked above) by defining adjacency (how much overlap, by recursive aod-weighted dot product squared) in terms of angle, frequency and phase, and it looks like it should fit since sine(angle)^2 + cosine(angle)^2 = 1.

Adjacency repeats on intervals of 2*pi/frequency (number of turns when you travel the circle once).

fourier comes from aod, should be expected, because aod is exactly stable when all vectors are spread evenly, which includes all multiples of a roots of unity (like 7 sine hills and valleys on one turn), so that root of unity would be 1/7 turn.

Adding Boltzmann Machine logic, as another way to look at it, kind of, allows the use of bits instead of complex numbers, since it can jump between 0 and 1 in just the right combinations relative to the other bits. Its what Boltzmann Machines are made for. aod is a kind of fourier, boltzmann machine, and bayesian network.

So my core math operator of the system is going to be something like a high dimensional object type which you put in some bits at various places then observe bits other places as the statistics pushes them around. There would be a frequency_7 object for example which optimizes for the infinite number of points on such a sine wave of frequency 7. Carbon and Oxygen I'm not too sure about, but it looks like a few recursions and they'll form on their own, since its all shaped as oscillations within an approximate bell curve.

This math operator can divide but not factor large integers (like 2 primes multiplied for an RSA key) at any practical speed because to multiply frequency x by frequency y, the data at the angle in x is its phase which is used as a pointer at angle in y and observe the phase there to get x times y at that location, and the reason this can't be done unless you know how to reverse a turing machine (turn back the clock, compute in reverse) is the same reason its so easy to crash the C programming language by randomizing a few bits... pointers work forward but not backward unless you want to check all their possible values (or the recent claim of discrete log solved in some unusual efficiency). Its still an open question how hard it is to reverse compute, but in my opinion RSA (and the difficulty of factoring large integers) has the kind of security that makes cold fusion difficult, that we can't know everything about the atoms involved at once, unless you specificly set up a connection between them first. If we ever get this far, I'd expect to use something like RSA for an address bus between a network of wormholes, since it looks like a random bell curve to all who don't know how you've jumbled it up except a very small gravity from the chance such a large number would occur at random.
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