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August 27th, 2013, 10:44 AM   #1
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They say an infinite universe is inside the zeta function ... iversality

The critical strip of the Riemann zeta function has the remarkable property of universality. This zeta-function universality states that there exists some location on the critical strip that approximates any holomorphic function arbitrarily well. Since holomorphic functions are very general, this property is quite remarkable.

I have a more interesting form of the zeta function:

zeta(sum(affineTransform(eachPeersCurrentViewOfZet a)))

A fractal reflecting between a million players in the game, each person adding only a few of their peers into the reflection as they try to balance and sync.

A bell curve recursion smaller into itself and gradually pulling out so your view gets bigger, are forward and backward in time. Rotate, move, stretch, or superposition by turning opposite directions (for blur) or alternating by a sine wave proportion (see qubit equation). All the navigation abilities we have in space are there in aligning the bell curves.

Most people would expect chaos, but I think it will converge for the same reason stock markets do. Recursive prediction.

For future research...

Actually there should be some way to use the simple 2d bell curves (which view eachother like a hall of mirrors) to simulate double slit, as long as its too blurred to know which slit it went through. It would be blurred by gradually turning 2 copies of the space in front of the slits opposite directions just a little, so it continually blurs around the circle, then 2 more for the slits see that one, then a range of them on the back wall see them but only 1 or a small number of them (since its supposed to have much overlap to hold consistency) would receive the right combination of images, and this loop would be closed through time by the one in the past before the 2 slits, that bell curve node, watching the places it could hit on the back wall, and fractally they were already in sync so no real time travel in this experiment.
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