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April 29th, 2017, 07:58 AM   #1
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Joined: Dec 2016
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Math Focus: Abstract Simulations
How can I make these more organic?

This one has very organic clusters, but that's really just an illusion of color contrast resolution.


The code is here: https://jsfiddle.net/vdocnmzu/
What's happening is. when I do a ".get()" on a DM, I'm picking coordinates between 0 & 1 for all axes that the DM has. (It can have 0 - infinite dimensions). I find a position in the DM & I pull a value. A DM has distortions; created by sin & cos waves and potentially others functions as well. So if my DM accepts 2 coordinates(because it is 3 dimensional) it will go to the 2 coordinates and then return the 3rd coordinates value.

What I've done in the code is pick a grid of evenly distributed points and returned their value by using a grayscale pixel. In practice, all points will not be chosen like this.
The bubbles you see are not the points chosen, they are the collection of multiple pixel-points chosen. I don't want bubbles at all. I'm trying to find a mathematical approach that can give me a more organic field between two points.


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