May 23rd, 2017, 07:30 AM  #11 
Member Joined: Dec 2016 From: United States Posts: 53 Thanks: 3 Math Focus: Abstract Simulations 
Good thing is I don't actually need the particles to collide elastically. Not like bouncing balls. They push & pull from a distance, that's it. Points can pass straight through each other. The image I got from the "quantum field" concept you introduced to me was space filling "liquid" like energy that reacted to each other. So yes, it would be nice to know if I could get these gradients to change with time. But something already tells me I can get a rough simulation of this. I think when I started this thread I thought we could get perfect simulations for nbody systems. It's okay that I can't. The fluid motion will be used for my "Quantum" version. That must be 10,000's of objects. I should take some time out to understand the code. 
May 23rd, 2017, 11:28 PM  #12 
Senior Member Joined: Apr 2014 From: UK Posts: 768 Thanks: 290 
Oooh, alien Jellyfish 

Tags 
100%, accurate, lagrangian, simulations 
Thread Tools  
Display Modes  

Similar Threads  
Thread  Thread Starter  Forum  Replies  Last Post 
Lagrangian and action  Jhenrique  Calculus  1  June 20th, 2014 07:13 PM 
Degenerate Lagrangian?  kdbachovchin  Differential Equations  1  May 5th, 2014 12:13 PM 
Lagrangian Multiplier  Tartaglia  Economics  0  September 29th, 2013 01:22 PM 
Lagrangian Help  sircheesy  Applied Math  3  March 1st, 2012 03:27 PM 
Sum, which is more accurate?  args0  Applied Math  2  February 9th, 2011 03:47 PM 