May 23rd, 2017, 08:30 AM  #11 
Member Joined: Dec 2016 From: United States Posts: 53 Thanks: 3 Math Focus: Abstract Simulations 
Good thing is I don't actually need the particles to collide elastically. Not like bouncing balls. They push & pull from a distance, that's it. Points can pass straight through each other. The image I got from the "quantum field" concept you introduced to me was space filling "liquid" like energy that reacted to each other. So yes, it would be nice to know if I could get these gradients to change with time. But something already tells me I can get a rough simulation of this. I think when I started this thread I thought we could get perfect simulations for nbody systems. It's okay that I can't. The fluid motion will be used for my "Quantum" version. That must be 10,000's of objects. I should take some time out to understand the code. 
May 24th, 2017, 12:28 AM  #12 
Senior Member Joined: Apr 2014 From: UK Posts: 895 Thanks: 328 
Oooh, alien Jellyfish 

Tags 
100%, accurate, lagrangian, simulations 
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