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May 23rd, 2017, 08:30 AM   #11
Joined: Dec 2016
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Math Focus: Abstract Simulations
Good thing is I don't actually need the particles to collide elastically. Not like bouncing balls. They push & pull from a distance, that's it. Points can pass straight through each other.

The image I got from the "quantum field" concept you introduced to me was space filling "liquid" like energy that reacted to each other. So yes, it would be nice to know if I could get these gradients to change with time.
But something already tells me I can get a rough simulation of this.

I think when I started this thread I thought we could get perfect simulations for n-body systems. It's okay that I can't.
The fluid motion will be used for my "Quantum" version.

That must be 10,000's of objects. I should take some time out to understand the code.
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May 24th, 2017, 12:28 AM   #12
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