
Applied Math Applied Math Forum 
 LinkBack  Thread Tools  Display Modes 
September 18th, 2018, 12:42 PM  #1 
Newbie Joined: Sep 2018 From: Maine Posts: 1 Thanks: 0  Creating simulated bipeds, need help with angles
I've been working on making simulated bipeds for my video game, and I need help increasing joint rotation stability. For a joint to maintain a constant angle relative to itself and additional surfaces (an ankle joint for example), what's the best way to avoid massive oscillation and feedback loops? So far, I've tried adding/subtracting angle rotation differences with a tolerance, and messing with Delta angles (incorrectly, I assume), and while these solutions work, they don't provide an optimal response time. What is the most efficient, stable way for a simulated joint to maintain a desired target angle? I feel like I've come close a few times, but I'm more or less fumbling around in the dark, I have very little math experience. I have a few rudimentary working examples, and some mostly accurate results with slightly cheated physics, but I need to improve my joint stability if I want to go all the way with an accurate simulation. Here's some video of it: https://streamable.com/vvhxu Last edited by skipjack; September 19th, 2018 at 05:44 AM. 

Tags 
angles, application, bipeds, creating, simulated 
Thread Tools  
Display Modes  

Similar Threads  
Thread  Thread Starter  Forum  Replies  Last Post 
Can a worm hole be mathematically simulated?  InkSprite  Topology  6  May 13th, 2017 12:12 AM 
Need help creating and equation  hoshiemotto  Algebra  5  September 22nd, 2014 04:55 PM 
Toward a realtime simulated musical string calculated as probability function  BenFRayfield  Advanced Statistics  2  April 15th, 2014 11:13 PM 
Matlab: simulated annealing in image blind deconvolution  skazzi  Math Software  0  August 20th, 2013 10:18 PM 
Notation of simulated process  RonaldR  Computer Science  4  July 26th, 2012 11:18 AM 