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October 24th, 2010, 12:43 AM   #1
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vector trajectory calculation for 3d game


i have a vector problem. I am a currently designing a 3d game and i want my enemy ships in certain conditions to change their trajectory so that they end up behind me ( so that they may shoot ) . So practically i need a trajectory calculation . I know when 2 vectors are parallel and collinear. Can anyone give me some details ?

Alexandru Badescu
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October 24th, 2010, 03:03 PM   #2
Joined: Aug 2010
From: Osijek

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Re: vector trajectory calculation for 3d game

Well, it's pretty much a very broad area you're inquiring about. I can either recommend you a good geometry of space book (which I actually don't know, but you can find it yourself) or ask you to be more (and I mean more) specific.
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