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October 24th, 2010, 01:43 AM  #1 
Newbie Joined: Oct 2010 Posts: 1 Thanks: 0  vector trajectory calculation for 3d game
Hello! i have a vector problem. I am a currently designing a 3d game and i want my enemy ships in certain conditions to change their trajectory so that they end up behind me ( so that they may shoot ) . So practically i need a trajectory calculation . I know when 2 vectors are parallel and collinear. Can anyone give me some details ? Regards, Alexandru Badescu 
October 24th, 2010, 04:03 PM  #2 
Member Joined: Aug 2010 From: Osijek Posts: 33 Thanks: 0  Re: vector trajectory calculation for 3d game
Well, it's pretty much a very broad area you're inquiring about. I can either recommend you a good geometry of space book (which I actually don't know, but you can find it yourself) or ask you to be more (and I mean more) specific. 

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calculation, game, trajectory, vector 
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