My Math Forum d20 probabilities

 April 15th, 2010, 03:41 AM #1 Newbie   Joined: Apr 2010 Posts: 2 Thanks: 0 d20 probabilities So I have this homebrew Pen and Paper system, and I need to calculate some probabilities. It is an opposed roll with d20s, so my d20 minus your d20. I need to calculate the probability of the outcome being: 10 or greater, 5 or greater, 1 or greater, -1 or less, -5 or less, -10 or less. Now, this could be easily done with a matrix, but I am genuinly interested in knowing the math. Also, it is important that I know how to modify the results easily, so that I might for instance calculate these probablities for a (d20+5)-d20. Any help would be appreciated.
 April 15th, 2010, 06:14 AM #2 Global Moderator     Joined: Nov 2006 From: UTC -5 Posts: 16,046 Thanks: 938 Math Focus: Number theory, computational mathematics, combinatorics, FOM, symbolic logic, TCS, algorithms Re: d20 probabilities Let's say you want to get 15 or higher on an opposed roll 1d20 - 1d20. If the first die is a 20, then there are 5 possibilities, 1 through 5. If the first die is a 19, then there are 4; etc. So the total number of ways to get at least 15 is 5 + 4 + 3 + 2 + 1 = 5(5 + 1)/2 = 15. There are 20^2 = 400 possibilities overall, so the chance of getting 15 or better is 15/400 = 3.75%. Notice that trying to get T on 1d20 + t - 1d20 is the same as trying to get T-t on 1d20 - 1d20 (and 1d20 - t - 1d20 is the same as getting T+t), so that doesn't introduce any more complexity.
 April 15th, 2010, 12:30 PM #3 Newbie   Joined: Apr 2010 Posts: 2 Thanks: 0 Re: d20 probabilities Oh right. I had stared myself blind at the problem. I had made myself think it was much more complicated than that. Thank you very much, sir.
April 15th, 2010, 08:17 PM   #4
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Re: d20 probabilities

Quote:
 Originally Posted by Zerazar Oh right. I had stared myself blind at the problem. I had made myself think it was much more complicated than that.
It's not obvious, but it's certainly not as hard as the "roll X dice drop the lowest Y" problems.

Notice that if you don't need to be as high as the other roll you should calculate the number of times you fail rather than the times you succeed (subtracting from 400, naturally) to be able to use that nice sum formula.

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