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Academic Guidance Academic Guidance - Academic guidance for those pursuing a college degree... what college? Grad school? PhD help?


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March 26th, 2015, 12:20 AM   #21
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Hii Hunisgung!

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March 26th, 2015, 03:09 AM   #22
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Originally Posted by Hunisgung1986 View Post
. . . the problem is that I can't catch their attention and they're always bored
Stop feeding them until they do pay attention and learn something!
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March 26th, 2015, 03:35 AM   #23
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I always prefer maths games that are not on computers (using pieces of paper, counters, boards, printouts, drawings, etc), but computer games can be pretty cool sometimes. The trick is to mix it up and have something different to do each time. I like to invent games using counters, pen/paper, dice... be as inventive and as creative as you want! Hell, what's stopping you from taking an existing board game, like Monopoly or Chess, and just changing the rules completely to incorporate the maths you want them to learn... A word of advice though... keep the rules for your games as simple as possible. The more rules there are, the more annoying it is to know what to do and the more stress the kid has in having to learn the rules and perform the mathematics. A good maths game has very clear, concise rules so the player knows exactly what do to and is rewarded by getting the correct answers for the maths questions by some advancement in the game. As fun as games can be, I don't think anyone on the planet would want to player a version of Monopoly where to buy a property or put houses/hotels on it, you have to write a spreadsheet to perform a cost-benefit analysis based on a current housing price index, government policies/schemes, regional economic effects, etc.

Last edited by Benit13; March 26th, 2015 at 03:53 AM.
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March 26th, 2015, 05:55 PM   #24
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Originally Posted by Benit13 View Post
I always prefer maths games that are not on computers (using pieces of paper, counters, boards, printouts, drawings, etc), but computer games can be pretty cool sometimes. The trick is to mix it up and have something different to do each time. I like to invent games using counters, pen/paper, dice... be as inventive and as creative as you want! Hell, what's stopping you from taking an existing board game, like Monopoly or Chess, and just changing the rules completely to incorporate the maths you want them to learn... A word of advice though... keep the rules for your games as simple as possible. The more rules there are, the more annoying it is to know what to do and the more stress the kid has in having to learn the rules and perform the mathematics. A good maths game has very clear, concise rules so the player knows exactly what do to and is rewarded by getting the correct answers for the maths questions by some advancement in the game. As fun as games can be, I don't think anyone on the planet would want to player a version of Monopoly where to buy a property or put houses/hotels on it, you have to write a spreadsheet to perform a cost-benefit analysis based on a current housing price index, government policies/schemes, regional economic effects, etc.
Teach them simple Trading Card Games, like... ummm... Duel Masters, maybe? Yu-Gi-Oh! and Magic: The Gathering are waaayyy to complex.
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August 28th, 2015, 05:09 AM   #25
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